Class_name = "CSpotlight"
object_name = "Searchlight"


//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics\Ships\DestroyerType7\Type7-searchlight.mgm",false
CollisionBody="graphics\Ships\DestroyerType7\Type7-searchlight.col"
ImageAttr=25	//IA_NOCLIP | IA_NOMINPIXELS | IA_NOMINZ
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

//SoundScript="LuaScripts/FokkerD7.cfg"

ArgAxisY=221			//   
ArgAxisZ=241			//   
ArgDamage=281			//  
ArgBeamVis=298			//   
ArgLightPos=299			//      
ArgLightVis=300			//    
ArgLightBright=60300	//    
SearchRad=5000			//   
SearchAngle=30			//      "" 
BeamRadStart=2			//     (    )
BeamRadEnd=100			//     (    )
MinZAngle=5			//     

energyloss="",true,0.5,300		//     , true -       -,       ,        

[DmgElement = ammo]
	damageablePart="Box001"
	LifeRate=1500
	LifeRateFrag=1500
	Armor=0
	CollisioDamageSens=1
[End]